![]() Tends to work better over direct connections and requires a lot of accuracy in connection data to support in game joining. Synchronous means the network (typically) sends minimal amounts of traffic in exchange for only advancing based on available player input.Ports supporting custom content offer a content definition language that allows easy creation of additional actors, items, weapons, or other effects.Ĭomparison by multiplayer functionality.Usually requires implementing interpolation logic so that the effect can actually be noticeable. Ports with uncapped framerate keep this update rate, but can draw new frames more often. ![]()
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